When we begin a project, we create a new web page with a URL web address which we give only to the people involved in a project. The new page will not be reachable by clicking from any other web site or page, so it will be private except to the most creative of hackers.
At the beginning of a project we usually work in low resolution images for quicker rendering and downloading times. Later we use higher resolution images to scrutinize for imperfections.
Depending on the nature of a project, we may be creating original art or illustrations using traditional art techniques, then scanning them into the computer for inclusion in a video or animation project. We may be using 3D computer animation software such as Alias/Wavefront to build computer models for rendering as still images or moving animated sequences. Usually animation sequences are displayed here as a series of small frames which show the key frames, or main positions of a movement. When necessary we can compress test animation sequences as Quicktime movies on the web. Sequences ready for final approval need to be viewed on videotape which we usually send by Fedex.
Samples
Here is a sample of
an animation sequence for a project involving
skin care and wound management.











Here is a sample of an original drawing created to illustrate parts of the human body which may be vulnerable to pressure ulcers. The style of illustration is derived from classical art.

These illustrations are the first and last frames of a short animation showing the pressure, friction, and shear that can cause pressure ulcers in bed-confined patients.


Here is an example of broadcast video resolution illustrations for the stages of skin breakdown in pressure ulcers. In all our illustrations and animations we try to communicate concepts which may be difficult to grasp quickly from words alone or even from static illustrations or video. Some concepts in medicine can be awkward, embarrassing or unpleasant for general audiences; we try to create all our illustrations to communicate clearly, and without offense, what the audience needs to know.
The first image shows an early version of the illustration; the second image is modified after suggestions from the client to show more clearly the skin layers within the wound area, and less undifferentiated wound texture.


Here is an example of key frames in a sequence showing capillary constriction due to pressure.

Here are images from an educational program about urinary catheter insertion. The illustrations draw from DaVinci's anatomical studies to help minimize the discomfort some audience members may feel regarding the difficult subject matter. Different images show various stages during the design process.




This torso illustration shows the components of the urinary system.

This is one of the product illustrations for the urinary catheter project. The traditional drawing style of the anatomical drawings is continued in the drawings of the product.

These 3D animation stills
are from a program about a new alternative
to indwelling urinary catheters.


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